A Quick Guide to the Void Conflicts
Interlude
Let’s take a breath and look at how we ended up here. The galaxy isn’t some grand adventure. It is a collection of scars from wars fought over space, resources, and plain old survival. If you want to understand why the Sol Hegemony and the Outer Rim are constantly at each other’s throats, you’ve got to know the history of the Void Conflicts.
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The Three Big Disasters: A Summary
Humanity’s timeline isn’t exactly a proud highlight reel. Civilization has fractured over three massive events: the Proxima Flight, the Exodus, and the Second Expansion Conflict. Now, they’re stuck in a permanent standoff between a resource-starved Sol and a volatile, lawless Outer Rim.
The Proxima Flight: When the Colonists Ran
Twenty-three years before the events in the novel, Proxima Centauri colonists had enough of Bio-Gen’s overreach and declared independence. Sol, in turn, sent a punishment fleet. But because ships relied on sub-light travel, they needed years to get there. That was the colonists’ golden ticket.
Cyrus Deveron’s original Void research station, Sol’s big secret, was sitting right there. The colonists talked the researchers into switching sides. Aether Dynamics (AD) stepped in, funding the development of FTL ships and hooking their navigators up with serious cyberware. They pulled off the “Proxima Flight,” emptying the colony before Sol’s fleet even arrived to find a ghost town.
Those who made it out settled on Kepler-22b, Kepler-186f, Kepler-1649c, or turned toward Alpha Centauri. The ones left behind? They got hit by the fleet’s glassing campaign. Today, the survivors live in the crags while Bio-Gen uses the planet’s Goldilocks Zone position and magnetosphere to run cultivation domes overhead.
The Exodus: Earth’s Grand Fire Sale
About twenty years before the events in the novel, FTL ships suddenly started showing up at Ceres station. Sol was still busy with the mess at Proxima, and people noticed. Whoever had the credits to burn, hopped a ship and bolted for the Outer Rim or Alpha Centauri.
It wasn’t just a flight. It was a looting spree. The people leaving stripped Earth of whatever power and resources were left, leaving the planet a hollowed-out husk for everyone else. Infrastructure collapsed, and the people still there were left to scramble.
The Second Expansion Conflict: War at Home
Seven years before the events in the novel, everything snapped. Mars figured Earth had their back and pushed Aether Dynamics too far. Big mistake. Mars became the target of decades of pent-up anger.
The Outer Rim survived on the back of the Free Trade Concord, a loose association of smugglers and merchants. They kept supplies moving by using AD’s navigation cyberware to dodge Sol’s blockades. Aether Dynamics didn’t just sit by, and they hammered back with brutal efficiency.
When the dust settled, the Sol system was a mess of wreckage. The “Ship Graveyard” at the Junkyard is still full of the hulls dragged in from that fight.
The Aftermath
We’re left with a galaxy split right down the middle. Sol is obsessed with locking down their borders, while the Outer Rim survives on Aether Dynamics’ monopoly over the Nav-Net and the bitter memories of the pioneers who started this. History isn’t just in the books. It is in every blockade and every jump you make.


